Devlog 1:The Beginning
This project was started by merging my works for 2 different classes I had 1 semester (4months) to make a Level that would fit in an exciting Title for a Level Design Class, and the same amount of time to Explore a topic of Advanced Programming for which I chose AI.
For the Level Design, I have chosen the Game Shadow of Mordor, this title has always stood out to me as a masterpiece of game design and as such, I wanted to pay homage to it in this work.
For my AI I wanted to focus on how Shadow of Morder improved upon the classic assassin Creed Style of combat AI by giving enemies the ability to attack in turns until a threshold is met where they begin attacking simultaneously.
To Build this project I Purchased a Humble Bundle of Fantasy Assets and set to work learning how the assets would fit together.
Files
Get Shadow of The Cathedral
Shadow of The Cathedral
Status | Released |
Author | GlitterInGray |
Genre | Action |
More posts
- Final Devlog: AIDec 15, 2021
- Devlog 7: Final ArtDec 15, 2021
- Devlog 6: CombatDec 01, 2021
- Devlog 5: Advanced MovementDec 01, 2021
- Devlog 4: AnimationDec 01, 2021
- Devlog 3: GreyboxDec 01, 2021
- Devlog 2: PlayableDec 01, 2021
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