Devlog 3: Greybox
Shadow of The Cathedral » Devlog
I was now coming up on my first deliverable a greybox for Level Design.
With how I was building my level with an exciting asset pack it felt wrong to go about this process in the normal way, so I did a rough sketch of what I wanted the level to be. At this point rather than build out its exact dimensions with primitives I built the base of the level using my purchased assets and then used primitives to build out the areas that didn't fit those assets.
With this half greybox I was then able to really begin playing around with the character controller and enemies insuring that all the space in the level flowed well.
Get Shadow of The Cathedral
Shadow of The Cathedral
Status | Released |
Author | GlitterInGray |
Genre | Action |
More posts
- Final Devlog: AIDec 15, 2021
- Devlog 7: Final ArtDec 15, 2021
- Devlog 6: CombatDec 01, 2021
- Devlog 5: Advanced MovementDec 01, 2021
- Devlog 4: AnimationDec 01, 2021
- Devlog 2: PlayableDec 01, 2021
- Devlog 1:The BeginningDec 01, 2021
Leave a comment
Log in with itch.io to leave a comment.