Devlog 2: Playable
Shadow of The Cathedral » Devlog
Once I had familiarized myself with the assets I had purchased I decided which I felt best suited the world I wanted to make and went about building a small Test Scene.
For this scene, I built out a small area for the player and placed in a few enemies.
Once this small bit of level was made, I created a very rudementairy character controller to allow you to explore the test scene. This controller allowed the character to move based on camera view and gave a basic jump.
Next Using Node Canvas I gave my enemies the ability to follow the player around, with this I quickly realized multiple enemies weren't needed for the level of testing and removed all but one.
I now had the basis that I was going to work off of.
Get Shadow of The Cathedral
Shadow of The Cathedral
Status | Released |
Author | GlitterInGray |
Genre | Action |
More posts
- Final Devlog: AIDec 15, 2021
- Devlog 7: Final ArtDec 15, 2021
- Devlog 6: CombatDec 01, 2021
- Devlog 5: Advanced MovementDec 01, 2021
- Devlog 4: AnimationDec 01, 2021
- Devlog 3: GreyboxDec 01, 2021
- Devlog 1:The BeginningDec 01, 2021
Leave a comment
Log in with itch.io to leave a comment.