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Devlog
Shadow of The Cathedral
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Devlog
Final Devlog: AI
December 15, 2021
by
GlitterInGray
Now that we had attacking and our final art all that was left to do was build the base AI that I had planned. Doing this turned out to be a lot more difficult than expected. The program I was Using No...
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Devlog 7: Final Art
December 15, 2021
by
GlitterInGray
Now that we could attack it seemed time to add in the Final art and get past the greyblock. To do this I resued assets in the scene to ensure a visual similarity between objects. Luckily with how I ha...
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Devlog 6: Combat
December 01, 2021
by
GlitterInGray
Next up I had to start working on the part of the project that I was most fearing, Combat. To start this I knew I would need to find a way to make a collider on the character's sword that would only b...
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Devlog 5: Advanced Movement
December 01, 2021
by
GlitterInGray
Once I had these simple animations done I had to decide where to go next, did I want to start working on Combat or on advanced movement. I decided since I was in my stride with animation I would conti...
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Devlog 4: Animation
December 01, 2021
by
GlitterInGray
Now is when we started to run into trouble in this project. I took on this project as someone who works mostly in Design or Production Management, I really wanted to get a feel for the pipeline that a...
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Devlog 3: Greybox
December 01, 2021
by
GlitterInGray
I was now coming up on my first deliverable a greybox for Level Design. With how I was building my level with an exciting asset pack it felt wrong to go about this process in the normal way, so I did...
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Devlog 2: Playable
December 01, 2021
by
GlitterInGray
Once I had familiarized myself with the assets I had purchased I decided which I felt best suited the world I wanted to make and went about building a small Test Scene. For this scene, I built out a s...
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Devlog 1:The Beginning
December 01, 2021
by
GlitterInGray
This project was started by merging my works for 2 different classes I had 1 semester (4months) to make a Level that would fit in an exciting Title for a Level Design Class, and the same amount of tim...
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