Devlog 5: Advanced Movement
Once I had these simple animations done I had to decide where to go next, did I want to start working on Combat or on advanced movement.
I decided since I was in my stride with animation I would continue with movement.
This meant adding sprinting to my player and getting jumping implemented.
Sprinting went quite smoothly it was fairly easy to add into my movement code and getting its animations were able to be set up in the same way as the walking.
Jumping was a whole other issue, the jump animation played at a delay, and as such needed a lot of tuning to get right, luckily with the help of friends I was able to find a solution using Enumerators a programming concept I hadn't heard of that allowed some code to run simultaneously to the rest to have the jump force happen at a delay.
Get Shadow of The Cathedral
Shadow of The Cathedral
Status | Released |
Author | GlitterInGray |
Genre | Action |
More posts
- Final Devlog: AIDec 15, 2021
- Devlog 7: Final ArtDec 15, 2021
- Devlog 6: CombatDec 01, 2021
- Devlog 4: AnimationDec 01, 2021
- Devlog 3: GreyboxDec 01, 2021
- Devlog 2: PlayableDec 01, 2021
- Devlog 1:The BeginningDec 01, 2021
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